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One of the most hotly anticipated video game titles of 2015 was Star Wars Battlefront. Seen by many as a preview of the rebirth of the Star Wars franchise, Battlefront did not disappoint wowing both critics and fans alike with stunning visuals which helped the game become one of the best selling titles of 2015.
How did they achieve the look of the game?
Senior VFX artist Anders Egleus will join us all the way from Sweden to share insights into how the EA DICE team captured the look and feel of the original Star Warstrilogy for the video game.
Delve deep into the production as the duo explain how the Battlefront VFX team built upon the proven features of the Frostbite engine, modifying and extending them to create effects with large amounts of sparks, volumetric particle lighting and vivid fire, as well as blaster bolts, lightsabers, volume decals, lightning and background dog fighting (to name but a few), all while working under tight performance constraints and production schedule!
Friday – May 27, 7:00 PM
Emily Carr University of Art + Design
Lecture Theatre Room 301, South Building
1400 Johnston Street, Granville Island
Vancouver, Canada
PRESENTATION
PEW! PEW! The VFX of Star Wars Battlefront
with Anders Egleus & Daniel Kopp
Regular: $25 // Groups (5+): $20*
* Group pricing only available through on-line advance sales.
STAR WARS © & TM 2015 Lucasfilm Ltd. All rights reserved.
Game code and certain audio and/or visual material © 2015 Electronic Arts Inc.
BIOGRAPHIES
Anders Egleus is a Senior VFX artist at DICE. Before joining in 2014, he spent many years in the Film/commercial industry as well as doing effects for game cinematics.